![]() Wrap can defeat Ivysaur easily, but not without spending a great many turns Wartortle is simply 3HKOed by Vine Whip, or 2HKOed if Weepinbell is backed by two Growths. ![]() The same goes for Charmeleon which, however, 3-4HKOs with Ember and is less likely to crit nevertheless, Weepinbell should use caution. Two Growths can make Weepinbell sturdier, but critical hits will ignore them, so Weepinbell should still withdraw after receiving one. Kadabra 3HKOs with Confusion Weepinbell can try to spore-trap it, but should withdraw from the battlefield if Kadabra is in any condition to hit again after one Confusion, since its critical hits are likely to happen. Vine Whip normally 3-4HKOs Raticate, which 4-5HKOs with Hyper Fang without any critical hits using either of the powder moves first is advised, and two Growths thereafter are ideal, as they will guarantee the 2HKO. Sleep Powder or Stun Spore will also aid Weepinbell in minimising the damage intake. Anne): Although Pidgeotto knows no Flying moves, its Quick Attack will prevent Weepinbell from KOing it with Wrap unscathed depending on the Wrap turns, however, Weepinbell may take variable amounts of damage. It can also set up with Growth in front of Staryu, to KO Starmie more quickly the OHKO is never guaranteed, but starting at +3, Starmie will be 2HKOed. Gym #2 - Misty (Cerulean City, Water-type): Weepinbell 2-3HKOs Staryu and 4HKOs Starmie with Vine Whip.
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